Pages: 1 2 3 4 5 6 7 8 [9] 10 20 30 |
161. increase Squad member numbers - in Player Features and Ideas Discussion [original thread]
Squad of people can go do things on their own Enlisted Squad like real life is what 8-14. I am sure some people are okay just shooting one target at a time as fc broadcast them. Why cant fight be more complex and of higher thought and efforts. Inc...
- by ALI Virgo - at 2014.04.09 14:07:00
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162. increase Squad member numbers - in Player Features and Ideas Discussion [original thread]
Bigger fleets .increase Squad members numbers to 20
- by ALI Virgo - at 2014.04.08 15:31:00
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163. Expand selection screen - in Player Features and Ideas Discussion [original thread]
Selection screen that has warp orbit etc. allow selection of in system bookmarks to it. Allow expanding fleet command to selection button to warp align fleet warp orbit dock station and jump gates. even broadcast targets and asking for repair ...
- by ALI Virgo - at 2014.04.08 13:59:00
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164. Stealth Fighter Rapid heavy and light launcher for bombers - in Player Features and Ideas Discussion [original thread]
Rapid heavy and light launcher for bombers converting them to fighters.
- by ALI Virgo - at 2014.04.08 13:54:00
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165. A new form fo drone for Capitals - in Player Features and Ideas Discussion [original thread]
A new form of drone which one has to fit with mods and ammo High low med slots and Ammo. they can tractor, salvage, fight, smart bomb, bomb, vamp repair even mine. make them micro, small, med, large and capital sizes
- by ALI Virgo - at 2014.04.08 13:48:00
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166. POS module Fighters and FIghter bombers - in Player Features and Ideas Discussion [original thread]
POS module Fighter and Fighter Bombers. Give pos some teeth in null sec only. a mod is anchored out side force field and it can only be controlled by players. limit it to 100 fighters. 10 per person
- by ALI Virgo - at 2014.04.08 13:41:00
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167. Fittings / make items in cargo mods trade goods as fittings - in Player Features and Ideas Discussion [original thread]
Cargo as part of ship fittings. This will help people that mix A-lot of Pi or sell lost of fitted ships mods mobile depot in cargo even caps sellers can enjoy this. Refit should not just be limited to ammo but also to extra mods or trade goods...
- by ALI Virgo - at 2014.04.08 13:36:00
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168. T2 Indy ships Weapons - in Player Features and Ideas Discussion [original thread]
Give T2 mining indy ships one or two extra high slots. Allow one of them to fit covert fits and use black ops as well. Allow them launchers remote reps and turrets.
- by ALI Virgo - at 2014.04.08 13:26:00
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169. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Since your cutting shield and yield bonus on mack give it more ore cargo
- by ALI Virgo - at 2014.04.08 13:23:00
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170. an event to fight chinese teams - in Player Features and Ideas Discussion [original thread]
an event to fight Chinese teams make it like a story like when people crossed eve gate two copies were made each can not live in the others space. matter or anti matter physics about it . But a space is made where they can come fight once per yea...
- by ALI Virgo - at 2014.04.08 13:21:00
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171. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
mobile unit that has one high one low and one med we can put mods on it and ancher it. kind of like a side kick that decays in time if not scooped It will have a skill for it like we have skills for pi based on how good it performs and in what...
- by ALI Virgo - at 2014.04.03 03:47:00
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172. WTB toons max resource processing skills & max rorq wc5 - in Character Bazaar [original thread]
I don't know depends on charter . sky is the limit
- by ALI Virgo - at 2014.04.02 21:53:00
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173. after burner and micro drive chang color of ships thrust - in Player Features and Ideas Discussion [original thread]
After burner turns it red Micro turns it green it burns blue when warp scammed or webbed
- by ALI Virgo - at 2014.04.01 21:44:00
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174. WTB toons max resource processing skills & max rorq wc5 - in Character Bazaar [original thread]
max resource processing toon max Rorq mining booster with wing command 5 toon
- by ALI Virgo - at 2014.04.01 07:17:00
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175. 83 million skill points for sale - in Character Bazaar [original thread]
12 b free bump
- by ALI Virgo - at 2014.03.31 19:56:00
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176. WTA: Gal Indy pilot, Perfect refine, JF5 and more 76Mil SP - in Character Bazaar [original thread]
10.75
- by ALI Virgo - at 2014.03.31 18:59:00
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177. WTA: Gal Indy pilot, Perfect refine, JF5 and more 76Mil SP - in Character Bazaar [original thread]
10
- by ALI Virgo - at 2014.03.30 23:29:00
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178. WTB 200 mil SP char (cash ready) - in Character Bazaar [original thread]
cash????
- by ALI Virgo - at 2014.03.30 18:38:00
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179. WTS 63.5mil SP Booster Support Toon - in Character Bazaar [original thread]
your charter is great 12 billion. I think your charter is worth far more but this is what I can afford
- by ALI Virgo - at 2014.03.30 13:59:00
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180. WTA: Gal Indy pilot, Perfect refine, JF5 and more 76Mil SP - in Character Bazaar [original thread]
9 billion
- by ALI Virgo - at 2014.03.30 13:56:00
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